number_s = 0 number = 2
ShadeUtils.current_shape.s.each_key { |layer_name|
ShadeUtils.current_shape.s[layer_name].reset_iterator
while s_node = ShadeUtils.current_shape.s[layer_name].get_next
s_node.list.reset_iterator
while s = s_node.list.get_next
if (s.key.length > 15.m)
number_s += 1
end
end
end
}
result = (number_s >= number)
return result
Generated with the Darkfish Rdoc Generator 1.1.6.